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- on exitFrame
- repeat while the timer <= (1 * 60)
- set the visible of sprite 36 to 1
- set the puppet of sprite 36 to 1
- set the memberNum of sprite 36 to 32
- updateStage()
- set the memberNum of sprite 36 to 33
- updateStage()
- set the memberNum of sprite 36 to 34
- updateStage()
- go(the frame)
- end repeat
- set the visible of sprite 36 to 0
- set the puppet of sprite 25 to 1
- set n to random(26)
- set the memberNum of sprite 25 to n
- set the puppet of sprite 26 to 1
- set n to random(26)
- set the memberNum of sprite 26 to n
- set the puppet of sprite 27 to 1
- set n to random(26)
- set the memberNum of sprite 27 to n
- set the puppet of sprite 28 to 1
- set n to random(26)
- set the memberNum of sprite 28 to n
- set the puppet of sprite 29 to 1
- set n to random(26)
- set the memberNum of sprite 29 to n
- set the puppet of sprite 30 to 1
- set n to random(26)
- set the memberNum of sprite 30 to n
- set the puppet of sprite 31 to 1
- set n to random(26)
- set the memberNum of sprite 31 to n
- set the puppet of sprite 32 to 1
- set n to random(26)
- set the memberNum of sprite 32 to n
- set the puppet of sprite 33 to 1
- set n to random(26)
- set the memberNum of sprite 33 to n
- set the puppet of sprite 34 to 1
- set n to random(26)
- set the memberNum of sprite 34 to n
- set the puppet of sprite 35 to 1
- set n to random(26)
- set the memberNum of sprite 35 to n
- go(the frame - 1)
- end
-